00 / Hero — Live Monte Carlo
Ignite Labs · est. MMXXIV

We are shaping the future of gambling and gaming.

Skill-based PvP · provably fair settlement · a published rake.

matches0mean EV+0.000p(profitable)0.00rake3.6%break-even— matches
IDLE
/ Observation
At skill_gap = 0.40 and rake = 3.6%, ~83% of paths close positive at T=160.
/ Reference
Each thread is one player’s equity curve. Bright line is the population mean — an ensemble of PvP paths, not a single sample.
GameRock Paper Scissors
Skill gap0.40
Rake3.6%
Paths × T200 × 160
01 / Thesis

Gambling was built on opacity — a house edge concealed in payout tables, a cut taken from asymmetric information. That contract is not interesting to us. The next form factor is adversarial and transparent: two players, bounded skill, a known rake, a verifiable outcome.¹

A well-designed skill game is not a lottery with extra steps. It is a stationary process whose equilibria can be studied, whose fairness can be proved, and whose rake is a published constant rather than a negotiated secret.²

Ignite Labs exists to build the protocol for that. Matchmaking that respects skill, settlement that cannot be forged, and a research discipline that treats every shipped game as a theorem to be defended.³

02 / Structure — Variance & Equilibrium
Exhibit B · interactive

A PvP simulation running live — each thread is a player’s equity curve.

Where the histogram showed outcomes, this shows paths. Variance is visible. Equilibrium is a discipline, not a guess.

03 / Work
What we’re building

Three surfaces. One protocol.

01 / Matchmaking

Rating-bounded pairing.

A continuously-updated skill posterior per player, per game. Matches are drawn from the tightest viable window that still clears in under a second.

02 / Settlement & Fairness

Outcomes you can verify.

Every match commits a seed before play, reveals after. Rake is a protocol constant. Anyone can replay any match and reach the same result — bit for bit.

03 / Game-theoretic Research

Games as theorems.

Before a game ships, it is proven: equilibrium computed, skill transfer measured, exploit surface bounded. Findings are published alongside the release.

04 / Portfolio
Products

One live. More in development.

/ betignite.us · product 001LIVE

Betignite

A skill-based PvP platform. The IGN token settles matches; the protocol publishes the rake. Provably-fair 1v1 from coin-flip-fast to full-depth strategy.

Provably fairOn-chain settlementProtocol rake · 3.6%
1,247
Matches settled
87
Concurrent · 24h
3.6%
Protocol rake
Slot reserved · 002
05 / Careers

We’re hiring mathematicians, game theorists, and systems engineers who would rather write a proof than a press release.