We are shaping the future of gambling and gaming.
◢ Skill-based PvP · provably fair settlement · a published rake.
Gambling was built on opacity — a house edge concealed in payout tables, a cut taken from asymmetric information. That contract is not interesting to us. The next form factor is adversarial and transparent: two players, bounded skill, a known rake, a verifiable outcome.¹
A well-designed skill game is not a lottery with extra steps. It is a stationary process whose equilibria can be studied, whose fairness can be proved, and whose rake is a published constant rather than a negotiated secret.²
Ignite Labs exists to build the protocol for that. Matchmaking that respects skill, settlement that cannot be forged, and a research discipline that treats every shipped game as a theorem to be defended.³
A PvP simulation running live — each thread is a player’s equity curve.
Where the histogram showed outcomes, this shows paths. Variance is visible. Equilibrium is a discipline, not a guess.
Three surfaces. One protocol.
Rating-bounded pairing.
A continuously-updated skill posterior per player, per game. Matches are drawn from the tightest viable window that still clears in under a second.
Outcomes you can verify.
Every match commits a seed before play, reveals after. Rake is a protocol constant. Anyone can replay any match and reach the same result — bit for bit.
Games as theorems.
Before a game ships, it is proven: equilibrium computed, skill transfer measured, exploit surface bounded. Findings are published alongside the release.
One live. More in development.
Betignite
A skill-based PvP platform. The IGN token settles matches; the protocol publishes the rake. Provably-fair 1v1 from coin-flip-fast to full-depth strategy.
We’re hiring mathematicians, game theorists, and systems engineers who would rather write a proof than a press release.